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10 December - Smash South 8 heerlen € 100 pot bonus + melee- Cap 68 Smash Wii U Cap 32 melee

november 2016 aangepast in Toernooien
De achste editie van het Smash south toernooi in Heerlen
Denk jij dat je het in je hebt? Kom dan naar dit evenement waarbij gamers samen komen en de kans krijgen om zichzelf van hun beste kant te laten zien. Melee is aanwezig met genoeg set ups.

Let op !!
Dit is de laatste editie van smash south dit jaar dus er zal een pot bonus voor smash 4 zijn van € 100.
Mocht de player cap bereikt worden bij beide events zal er een pot bonus € 50 bij komen !!!


Datum en locatie :
zaterdag 10 december 2016
Locatie :
Cultureel Centrum Corneliushuis
Groeet Genhei 14, 6413 GN Heerlen

Schema ;
11:00 zaal open / aanmeldingen
12:00 Start teams
14:00 start singles

Evenementen :
Super smash 4 wii u teams 2v2
Super Smash 4 Wii U Singles 1v1 met € 100 pot bonus- cap van 68 bereikt wordt dit € 150


Melee singles 1v1- cap van 32 bereikt € 50 pot bonus
Melee teams 2v2

Om te zorgen dat alles snel en smooth verloopt kunnen spelers zich alleen aanmelden voor 1 van de speelbare games.


Entrance Fee :
inschrijfkosten € 5
per event per speler € 5
payout : 60/30/10
Spoiler:
Rules and stages Smash Wii U
Basic Rules
3 Stock.
8 minute timer.
Items are set to “off”.
All sets with the exception of winner's finals, loser's finals, and grand finals are best of 3 matches, while best of 5 will be played out for any of the aforementioned sets.
You are responsible for your own controls and name tag. Always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controls, it must be agreed upon by both parties.
If you use a controller that is not the standard wired GameCube controller, make sure you do not remain synced to a system and interfere with following matches. It is recommended to remove batteries whenever possible. Note that you are likely to be reprimanded if your controller of choice hinders the tournament.
Custom moves are banned.
All equipment is banned.
Miis are legal with their default properties and all movesets. You have a maximum of 2 minutes to set up a Mii.
All DLC is legal.
Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the opponent can demand that the perpetrating player forfeit their stock.
No player may choose any stage they won on in the set, unless agreed upon by both players.
All infinites are legal. Keep the stalling rule in mind, which states all infinites are to be ended quickly after 300% has been reached.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
The Bowser Jr. Clown Car Glitch is an exception to this rule.
Bowser Jr. Clown Car Glitch: The glitch is recognizable by teleports and changes in animations and hitboxes on Bowser Jr.'s end. If it happens, players are to restart the match and get as close as possible to the same stocks and percentage as they had when it happened.
Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
No coaching request: If your opponent is being coached, you can request this not to happen and that should be honored. Note that this applies to coaching during matches and not inbetween.
Set Format (In Order of Procedure)
Opponents choose their characters for the first match *
Opponents start the stage striking procedure
The first game is played, using the stage chosen during step 2
The winner of the previous match is allowed to ban a stage (this does not apply to doubles and best of 5 sets)
The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes
The winner of the previous match chooses their character, taking no more than 2 minutes
The loser of the previous match chooses their character, taking no more than 2 minutes
Repeat steps 4-7 for all proceeding matches
*Double blind character selection may be called for the first match.
Resolving Ties
Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.
When a suicide move ends the match (such as Bowser’s Koopa Klaw or Ganondorf’s forward+B), the game’s verdict should always be honored. This means that if the game goes to Sudden Death rather than a victory screen, it is a tie and the 1-stock rematch will have to be played.
Additional Rules for Doubles Play
Life Stealing is allowed.
Set team attack to ON.
Stage List
Starter
Battlefield (Miiverse is treated as the same stage)
Dream Land 64
Palutena's Temple (Omega)
Smashville
Town and City
Counterpicks
Duck hunt
Lylat Cruise
Final Destination and all Omega stages, excluding Wario Gamer Omega and Castle Siege Omega (FD and all Omegas are treated as being the same stage)
Gentleman's clause: If both players come to an agreement, stages may be chosen that aren't otherwise legal.
Spoiler:
Rules and stages melee
Basic Rules
4 Stock.
8 minute timer.
Items are set to “off”.
we strive to play out top 8 under best of 5 settings.
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
In the event of a dispute in team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the remaining port.
Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the opponent can demand that the perpetrating player forfeit their stock.
No player may choose any stage they won on in the set, unless agreed upon by both players.
Wobbling is legal. Keep the stalling rule in mind, which states the move is to be ended quickly after 300% has been reached. If you accidentally hit pause while trying to mash out, you have to forfeit your stock.
You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while techniques such as Jigglypuff’s Rising Pound and Peach’s Bomber Stalling are, as well as wobbling beyond 300%.
No coaching request: If your opponent is being coached, you can request this not to happen and that should be honored. Note that this applies to coaching during matches and not inbetween.
Set Format (In Order of Procedure)
Opponents choose their characters for the first match *
Opponents start the stage striking procedure
The first game is played, using the stage chosen during step 2
The winner of the previous match is allowed to ban a stage (this does not apply to doubles and best of 5 sets)
The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List, taking no more than 1 minute
The winner of the previous match chooses their character, taking no more than 1 minute
The loser of the previous match chooses their character, taking no more than 1 minute
Repeat steps 4-7 for all proceeding matches
*Double blind character selection may be called for the first match.
Resolving Ties
Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.
Additional Rules for Doubles Play
Life Stealing is allowed.
Set team attack to ON.
Stage List Singles
Starter
Battlefield
Dream Land 64
Fountain of Dreams
Pokémon Stadium
Yoshi’s Story
Counterpicks
Final Destination
Stage List Teams
Starter
Battlefield
Dream Land 64
Final Destination
Pokémon Stadium
Yoshi's Story
Gentleman's clause: If both players come to an agreement, stages may be chosen that aren't otherwise legal.

Betaling inschrijvingskosten moet vooraf geschieden.
Stuur een email naar Smashsouthgaming@hotmail.com Vermeld in de omschrijving je naam en aan welke evenementen je mee wilt doen. Je zal vervolgens een reply krijgen met bankgegevens en hoeveel je totaal moet betalen.
Je bent pas volledig ingeschreven wanneer je van ons een bevestiging hebt ontvangen van je betaling.

Winnaars krijgen hun geld na de finale .

Set-ups
We verzoeken spelers om set-ups mee te nemen indien mogelijk voor het toernooi. Hoe meer set-ups we hebben des te sneller we klaar zijn en hoe meer tijd er is voor freeplay. Als mensen HD TV’s/schermen en/of Wii U+game+adapter mee kunnen nemen, zouden we dat erg op prijs stellen. Per TV/scherm of Wii U Set-up dat je meeneemt geven we je €1 terug. Vooral voor melee is het van belang om set ups mee te nemen sinds deze niet aanwezig zijn.

Reacties

  • november 2016 aangepast
    Set ups Melee :

    1x tv + gamecube + melee Django
    tv+ gamecube - Django
    Tv+ gamecube - Django
    Tv+ gamecube - Django
    nog 3 x melee + memory card nodig !!

    Set ups Smash wii U

    4 set ups - Smash South
    1x set up- little col
  • Jammer dat het op zaterdag is moet ik werken waarom is het nie op zondag?
  • Als er een mogelijkheid was tussen Zaterdag en Zondag, dan is het overduidelijk dat de TO's het liefst op een Zaterdag willen i.v.m meer bezoekers + Zondag gebruiken om lekker godverdomme te rusten.
  • Hahah maar misschien kom ik voor de singles want ben om 12:30 klaar met werk en dan nog komen met de auto hoop dat dat lukt ☺
  • Normaal houde we de toernooien op de zondag maar de venue was alleen nog 10 December beschikbaar. Om 13:00 beginnen singles dus dat Kan je misschien nog Halen. Anders stuur een E-mail en probeer ik je onder aan de bracket te zette Zodat je match later begint.
  • Waarschijnlijk ben ik er dan pas om 2 uur net zoals een vriend van mij die meegaat dus kan het dan nog?
  • Want t rijden duurt 1 uur en 10 minuten
  • En eerst nog naar huis na t werk dus ben dan thuis om 12:45 en dan rijden dus ben er dan rond 2 uur
  • Beste Colin, als je je inschrijft. voor het toernooi zal ik er rekening mee houde En is dit wel mogelijk.
  • Dankjewel
  • Ik kon mijn werk afzeggen dus ik kom wss gewoon de hele dag
  • Maar ik stuur dan wel een email als ik het zeker weet voor de registratie
  • Zoals ook in mijn inschrjivingsmail aangegeven zal ik een grote CRT met Wii, Melee en Memory Card meenemen. Ik zal ook mijn laptop met recording software en capture card met bedrading meenemen om de sets op te nemen.
  • Hoeveel mensen hebben zich ingeschreven voor melee?
  • Voor melee zitten we nu op zo'n 14 man

    Smash 4 op zo'n 32
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