Pre-registration is mandatory this time
Date - Saturday 28th of may 2016
Place - Wijkcentrum Heyhoef, Kerkenbosplaats 2, Tilburg
Events – SSBM Singles, SSBM Doubles, Project M Singles, Project M Doubles
All events will be played in ‘double elimination’ format.
Entrance Fee – € 7*
*You will receive a discount of € 2 if you bring a monitor with you and € 1 if you bring a complete setup (gamecube + full save).
It costs € 5 to enter an event. The money raised by an event will be distributed amongst the top 3 players (or teams). 50/30/20 for singles and 60/30/10 for teams.
Contrary to the first edition, we will have pre-registration this time. To sign up for this tournament you have to send an e-mail to MissionCompleteSmash@gmail.com
containing your full name, gamer tag, the events that you wish to enter, the name of your doubles partner (if applicable) and if you are able to bring any hardware. After we receive your e-mail you will get further information on payment. Sign up will close on sunday may 22nd. Discounts for hardware will be given on the day of the tournament itself. YOU WILL NOT BE ABLE TO PARTICIPATE IF YOU DON'T SIGN UP IN ADVANCE
There are 2 supermarkets (Plus & Jumbo) and a snackbar at walking distance from the venue. The venue also serves foods / drinks at reasonable prices.
There are a lot of free parking spaces next to the venue. For the people who travel by public transport: there is a bus stop 1 minute from the venue (Winkelcentrum Heyhoef).
Players are expected to bring their own controllers.
Make sure to label or mark every object of value you intend to take with you to the venue
Time – 10:30 – 22:00
10:30 - Venue open for players.
12:00 - Melee Doubles
14:00 - Melee Singles
15:00 - Project M Doubles
16:00 - Project M Singles
(players in bold are confirmed)
16. Albino Penguin
24. Mr. Thunder
33. Sam the Commentator
35. Fout NL
43. Alex Bailey
53. Mista Sleepa
8 minute timer.
Items are set to “off”.
In singles we strive to play out top 8 under best of 5 settings. If time permits, the TO will extend this to top 12. In teams at least top 3 will be played out under best of 5 settings. If time permits, the TO will extend this to top 5.
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
In the event of a dispute in team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the remaining port.
Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the opponent can demand that the perpetrating player forfeit their stock.
No player may choose any stage they won on in the set, unless agreed upon by both players.
Wobbling is legal. Keep the stalling rule in mind, which states the move is to be ended quickly after 300% has been reached. If you accidentally hit pause while trying to mash out, you have to forfeit your stock.
You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while techniques such as Jigglypuff’s Rising Pound and Peach’s Bomber Stalling are, as well as wobbling beyond 300%.
No coaching request: If your opponent is being coached, you can request this not to happen and that should be honored. Note that this applies to coaching during matches and not inbetween.
Set Format (In Order of Procedure)
Opponents choose their characters for the first match *
Opponents start the stage striking procedure
The first game is played, using the stage chosen during step 2
The winner of the previous match is allowed to ban a stage (this does not apply to doubles and best of 5 sets)
The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List, taking no more than 1 minute
The winner of the previous match chooses their character, taking no more than 1 minute
The loser of the previous match chooses their character, taking no more than 1 minute
Repeat steps 4-7 for all proceeding matches
*Double blind character selection may be called for the first match.
Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.
Additional Rules for Doubles Play
Life Stealing is allowed.
Set team attack to ON.
Stage List Singles
Dream Land 64
Fountain of Dreams
Stage List Teams
Dream Land 64
Gentleman's clause: If both players come to an agreement, stages may be chosen that aren't otherwise legal.
- Items off and set to none, 8 Minutes, 4 Stocks, Buffer off.
- No excessive stalling (Rising Pound, Luigi Ladder, etc.).
- DSR in effect: no counter picking a stage you have already won on.
- Gentleman’s Clause: Any stage may be played on if both players agree to it.
- If a match times out, the winner is determined by remaining stocks, then lowest percentage on the same stock.
- If each player has one stock remaining and the match ends due to a suicide move (Ganon’s side-B, DDD’s swallow, holding someone in a grab on a platform as it moves out of bounds, etc.), the player who initiated the move wins.
- No Giga Bowser or Wario Man.
- In case of D3 Gordo-glitch: reset the game and the number of taken stocks.
-Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
-Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike.
-Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), the first player removes one(1).
-The players play the first match of the set.
-Winning player of the preceding match bans three(3) stages from the full list of stages, both Neutral and Counter-Pick.
-The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
-The winning player of the preceding match may choose to change characters.
-The losing player of the preceding match may choose to change characters.
-The losing player of the preceding match may change their controller port.
-The next match is played.
- Neutral: PS2, Battlefield, Smashville, Delfino, GHZ.
- CP: WarioWare, FoD, FD, Distant Planet, Yoshi's Story (Melee), Yoshi’s Brawl, Norfair, DreamLand.
- Neutral: PS2, Battlefield, Smashville, Delfino, Distant Planet.
- CP: Yoshi’s Brawl, Norfair Dreamland, FD, Rumble Falls, Yoshi’s Story (Melee)
: 10 (to be updated)
: 2 (to be updated)
: 1 (to be updated)